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Category: Development - overview

This sub section contains 4 articles in 1 page(s). This is page 1.


How to set global font scale for Qt applications

Last modified:
337 Words
Written by AlexVie in DevelopmentQtC++ | Sun, 03. September 2017, 10:25
Reading time: approx. 1 minute(s)

Qt 5 Logo
Qt 5 Logo

Sometimes, fonts appear to small in Qt applications. If that is the case, a simple solution is possible, either globally for all Qt applications or per application.


Using AGG with buffered paint

Last modified:
808 Words
Written by AlexVie in C++Development | Thu, 30. September 2010, 11:02
Reading time: approx. 2 minute(s)

The AGG Logo
The AGG Logo

AGG is a cross-platform, high performance and high-quality 2d vector graphics library. It is written in C++ and comes as a collection of template classes with no dependencies except STL. In this example, we look how we can use it with the buffered paint API in Windows.


Rendering to a device context with AGG (AntiGrain)

Last modified:
1467 Words
Written by AlexVie in C++Development | Fri, 24. September 2010, 22:36
Reading time: approx. 5 minute(s)

The AGG Logo
The AGG Logo

AGG is a cross-platform, high performance and high-quality 2d vector graphics library. It is written in C++ and comes as a collection of template classes with no dependencies except STL.


WTF is a Yoda condition?

Last modified:
525 Words
Written by AlexVie in DevelopmentFun | Tue, 11. May 2010, 07:18
Reading time: approx. 1 minute(s)

What is a “Yoda condition” and do I really need it? In short, it is a reverse notation of certain conditional statements in C/C++.